Furthermore, the creator decided to make it glitch gated. Regarding the quality, the porting of the music really didn't go well, it sounds all distorted and stuff. Both ancient chozo and project base are much better remakes of super metroid. Why? Because it turns out that this is just a very bad port of super metroid to MZM. There's literally no reason for anyone to ever play this.
#SUPER METROID RANDOMIZER PLAYTHROUGH MOD#
This mod has now shattered that illusion and exposed my overconfidence. Read More After having played through 3 MZM rom hacks that all managed to do well and get a recommendation from me I was feeling confident about the rest of my list, especially when you consider that I sorted out my list of mods to play in ascending order of alleged quality. I actually stumbled into the Varia Suit room by accident, oddly enough. This is just more of a personal preference, but I found it disappointing that the only boss you actually need to fight is Ridley. Also, the Chozo Guardian fight is pointless.
![super metroid randomizer playthrough super metroid randomizer playthrough](https://i.ytimg.com/vi/R8_jTCdzTJk/hqdefault.jpg)
Unfortunately, the music in certain areas (Brinstar in specific) can get a little. I'm also glad there was still Maridia to explore after Ridley. Definitely not something I would have thought of doing. The Spore Spawn-ish boss was neat and the build-up was great. I was constantly keeping mental notes of previous places I couldn't get to. I love the amount of sequence breaking potential. Each room is packed so that no section feels useless or empty. The hack itself is fairy short, but that's not a bad thing. It fixes many minuscule bugs present in previous versions.
![super metroid randomizer playthrough super metroid randomizer playthrough](https://i.ytimg.com/vi/xIyKzhMblZg/maxresdefault.jpg)
![super metroid randomizer playthrough super metroid randomizer playthrough](https://i.ytimg.com/vi/5SPJqNTaiDQ/maxresdefault.jpg)
Read More I've played every version so far.